Webwhen walking around player weapons can clip through walls. making animation and code to detect when weapons clip walls and "pull them back" is a hassle and has shooting mechanic implications. the bottom right is easy solution - just stick the weapons inside the player collision bubble. Mdogg2005 • 4 yr. ago. WebThis is a tutorial series where i will show you guys how to setup a true FPS character with the following features: - Camera system.- Locomotion setup.- Turn...
Procedural Weapon Animations - CRYENGINE 3 Manual
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Adding Weapon Sway - Blueprint - Unreal Engine Forums
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