WebPoints in wand only improve the damage of your main hand wand. So while yes, it's better than dual wielding swords, it's basically at half effect. This basically means it's not worth more than 1 point, since 1 point is free but you have a lot of options for ability points that will be more useful past that. 2. WebThe main reason to dual-wield wands as a mage is for the bonuses. Try to find wands with +10% crit chance on each (this should be your first priority) and +INT bonuses. If you can find a staff with +20% crit chance, use that instead. In either case, put the points you've got in dual-wield elsewhere. AFAR85 • 4 yr. ago.
Mage dual wielding wands worth it? :: Divinity: Original …
WebSo it’ll make it less impactful if you dual wield swords. Xzorn • 3 yr. ago. On the high end STR DW is slightly less Avg damage than 2hander with dodge bonus.2h Bonus applies to Spells which is a big perk in some cases and DW requires more investment to work since a lot of effects give you reduced Dodge chance. WebNov 15, 2024 · 10 Choose An Elf Or Human. Elves - Flesh Sacrifice: +1 AP at the cost of health. Humans - Ingenious: Extra Crit Chance, Encourage: Increase ally stats. Elf and Human characters have unique racial ... cost of weardeck
Dual wand build viable? : r/DivinityOriginalSin - reddit
WebOct 19, 2024 · - Don't Dual Wield anything besides Daggers. Since Two-Handed weapons will always outdamage every other STR Build. In full mages party 1-2 dual wind wand crit damage dealers are nice too. But have support with living on … WebJan 4, 2024 · Occult Flamewielder – Mage Build. The Occult Flamewielder is a Mage Build that utilizes both the Pyrokinetic and Necromancer Skill Lines to deal two types of damage: Physical and Fire. Most Mage Builds will be able to max out at least 2 schools of magic, and because they share a common Attribute (Intelligence), they lose very little … WebI had so much fun with a dual wand wielding, short-range mage build! Dual wielding gives bonus points to dodging and with bonuses from armour and feats, it's easy for a dual wand-wielding mage to have >50% dodging! Meaning they can stay in melee range and use hig-damage AOE without getting hit. Super fun play style IMO. cost of wear and tear on vehicle